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Old Nov 24, 2005, 08:17 AM // 08:17   #1
Ascalonian Squire
 
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Location: In a box
Guild: True Fellowship
Profession: Me/W
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Default Critique My Ranger Spike

Ranger Spike Build (v.BETA):

2x Healing Monks (Mo/Me):

12+1+2 Healing
9+1 Divine Favor
9 Inspiration

Orison of Healing
Heal Other
Signet of Devotion
Healing Seed
Healing Touch
Inspired Hex
Channeling
[Energy Drain]

1x Boon Protection Monk (Mo/N):

12+1+3 Divine Favor
10+1 Protection
8 Blood

[Offering of Blood]
Holy Veil
Mend Ailment
Signet of Devotion
Reversal of Fortune
Guardian
Contemplation of Purity
Divine Boon

5x Ranger Spikers (R/Me):

12+1+3 Expertise
12+2 Marksmanship

Read The Winds
Dual Shot
Savage Shot
[Quick Shot]
(Spirit)
Inspired Enchantment
Strip Enchantment
Rez Signet

Spike (Simultaneously): DS -> Savage Shot -> Quick Shot

P.S. Anyone willing to test this out with me just add me to buddies in-game.
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Old Nov 24, 2005, 08:22 AM // 08:22   #2
JR
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Energy Drain got nerfed, didn't you get the memo?

Run OoB on them instead.
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Old Nov 24, 2005, 08:29 AM // 08:29   #3
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no need to test that build, its proven already.

But people are getting wise to it and more teams are beating ranger spike more often than not
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Old Nov 24, 2005, 08:31 AM // 08:31   #4
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i would not say dual -> savage -> quick, but dual - quick - savage, cuz u get cooldown after interupt shots
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Old Nov 24, 2005, 12:31 PM // 12:31   #5
Ascalonian Squire
 
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I see some problems with your monk setup and all your rangers beeing R/Me.

- no corpse removal
- VERY weak condition removal : That will be definitively a huge problem when facing teams with trappers. You need an efficient way to remove blind real fast from all your rangers before you spike.
- weak vs Iway : no Aegis, no Heal Party and the above 2 points, they probably will tear you to pieces
- no way to slow down others teams runners on relic run maps (Crippling shot,wards,hexes ...)
- hard to protect your ghostly hero on altar maps

As already mentioned Energy Drain is a very weak elite now. You could replace it with some monk elites that help some of your build's weaknesses, e.g. Martyr for condition removal and Spell Breaker to protect your ghostly hero.
Also switching some of your ranger's secondaries might be a good idea.
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Old Nov 24, 2005, 06:24 PM // 18:24   #6
Ascalonian Squire
 
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Location: In a box
Guild: True Fellowship
Profession: Me/W
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Ranger Spike Build (v.1.0):

1x Condition Management Monk (Mo/Me):

12+1+2 Healing
9+1 Divine Favor
9 Inspiration

Orison of Healing
Heal Other
Signet of Devotion
Purge Conditions
Healing Touch
Inspired Hex
Channeling
[Martyr]

Could go: Martyr -> Inspired Hex -> Purge Conditions

1x Healing Monks (Mo/Me):

12+1+2 Healing
9+1 Divine Favor
9 Inspiration

Orison of Healing
Heal Other
Signet of Devotion
Healing Seed
Healing Touch
Inspired Hex
Channeling
[Spell Breaker]

1x Boon Protection Monk (Mo/N):

12+1+3 Divine Favor
10+1 Protection
8 Blood

[Offering of Blood]
Holy Veil
Mend Ailment
Signet of Devotion
Reversal of Fortune
Guardian
Contemplation of Purity
Divine Boon

5x Ranger Spikers (R/Me):

12+1+3 Expertise
12+2 Marksmanship

Read The Winds
Dual Shot
Savage Shot
[Quick Shot]
(Spirit)
Inspired Enchantment
Strip Enchantment
Rez Signet

Spike (Simultaneously): DS -> Quick Shot -> Savage Shot

What about this?
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Old Nov 24, 2005, 09:32 PM // 21:32   #7
CAT
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bad monk builds, no corpse control, no anti iway, punishing is better then quick, strip enchant is a necro skill, no relic running abilities whatsoever, no magic inturrupts to get past SoD or guardian on altar, fi boon healer(rofl), horrid hex removal

thumbs down, just copy pRp or something lol
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Old Nov 25, 2005, 04:14 AM // 04:14   #8
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Also doubtful you can kill a Ghostly without dual orders, and if GvG then you have no flag runner which can be a minus.
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